Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Friday, May 09, 2008

I haven't talked a whole lot about Wii Fit, which is odd, considering how excited I am about it. I suppose that's because the last game I wrote a lot about was Jenga, and I ended up not even purchasing that one. But no fear with Wii Fit, I've already pre-ordered it from Amazon (and in an unprecedented, for me, move, I paid extra for two-day shipping). Which is a good thing, because it looks like if you didn't pre-order, you ain't getting it. I checked my local Target, and they weren't taking pre-orders. The guy behind the counter said it would be one of those "under-the-radar" games, to which I could only shake my head and have pity for him. Hope he remembers that conversation when he sees the mob at the door on May 19. I don't like dealing with Gamestop if I can help it (though to their credit, they do carry some relatively obscure stuff), and ditto for Circuit City and Best Buy, so I decided to go the Amazon route instead of picking it up on release day.

Anyway, I suppose the takeaway is that Wii Fit is going to be huge. It really taps into the needs of Nintendo's target audience of non-gamers, and fills a real need of the typical gamer (a point well-illustrated in the hilarious video found here), and looks to be a lot of fun. I'm not convinced just how intense of a workout it will deliver; I suspect it will be underwhelming on the cardio front, while I fully expect the yoga component to kick my ass (EA has already announced a more Western-fitness-based game for the balance board). But in any case, at least there's the crazy-Japanese-wackiness factor to consider:

I'll be sure to share my opinions when I actually have the game.

Sunday, August 12, 2007

I apologize for the delay in updating the Wii/Jenga Confluence News of the Week (WJCNotW) feature, but I'd been waiting until I had more to report (one article does not a round-up make). But for now, this is all I got:

Physics nerfed for Jenga.

Consider that one more giant flashing red warning light over the Wii-Jenga enterprise. Of course, it could be that the physics aren't so nerfed as the blocks are hella heavy. Like steel girders. Maybe in the fantasy land of the Wii, the limits of our puny human muscles are no longer relevant, and Jegna Tower can rise high and strong, unfettered by our twitchy human nervous system. Truly Wii Jenga will be the 21st century Tower of Babel, a true testament to the majesty of mankind. Silly Nimrod, you can't reach heaven without a wiimote!

But all that said, I should make my standard disclaimer: I withhold judgement until I hold the shiny disc in my grubby little hands.

Tuesday, July 17, 2007

Another hands-on with Wii Fit.
Welcome to the latest installment of Wii/Jenga Confluence News of the Week (WJCNotW):

Ars Technica asks: Is Jenga on the Wii as bad an idea as it sounds?

Excuse me? Did you say bad idea? I think you meant to say frickin' awesome idea! Jenga FTW! The bird mentioned in the article, however? Sounds pretty weak. And I agree with Ars that price will make or break this game. $20 is a bit too optimistic though. My prognostication skills tell me $30 will be the release price. But given their financial situation, they might go as low as $20, just to generate cash quickly, like a crack addict.

Oh, and Steven Spielberg? If you mention Jenga again in conjunction with your lame-ass new Wii game, I will seriously bitch-slap you. I think a first-person shooter based on On the Lot would have a better chance of success.

Friday, July 13, 2007

A toes-on look at Wii Fit. Apparently, the official spelling is two words, now WiiFit, as I've been referring to it. In any event, Joystiq's reaction makes me hopeful. They didn't seem too impressed, but they seem to be reviewing it as a game, not a lifestyle tool, or whatever you want to call it. But they do acknowledge this, adding that, "like Brain Age, it's likely a title we'll never really love but still play it over a year after its release."

Now, I played Brain Age yesterday for the first time in awhile, and Dr. Kawashima's head pretended not to know who I was. That hurt. But I do think Wii Fit is something I would use with regularity. I managed to keep up with EyeToy: Kinetic for about two solid months, and that thing simply didn't work: I had to light myself up like a Christmas tree for the camera to see me (every light on in the living room, plus three halogen lamps pointed directly at me), kept bumping into the ceiling fan because I needed every inch of the room to play, and still the camera missed half my gestures, so I always got bad scores. And most of the non-aerobic exercises were just a glorified fitness video, offering no feedback. So what I noticed most in this early evaluation of Wii Fit was a lack of comments about things not working. So I am very excited about this product. If only they could pull off a holiday release, but given their now-baffling inability, eight months in, to make enough Wiis, I'm relatively sure Nintendo couldn't pull that off.

Thursday, July 12, 2007

Welcome to another installment of Wii/Jenga Confluence News of the Week (WJCNotW):

Kotaku's hands-on preview of Jenga is not flattering.

IGN takes a more wait-and-see approach. Apparently, you can toggle a visual mode on and off, which highlights the weak blocks that can be easily moved. This sucks; if force-feedback to discover weak bricks isn't practical, they at least need to make you click on the bricks one at a time, to remain faithful to the physical game's characteristics.

For now, I will remain a believer. Assuming Atari doesn't do something stupid like retail this at $50, this could be a good game.

Wednesday, July 11, 2007

I'm getting more and more excited about WiiFit. Too bad it looks like I'll have to wait for 2008 to pick it up (and it will come at a premium price, apparently, which is fair).

Here's the E3 trailer for your fitness edification:

E3, the big (though scaled-down this year) video game convention, is this week, and by now Nintendo, Sony and Microsoft have all had their keynote addresses. Nothing of note announced by Sony, that I can tell (PSP slim, Home can run on a mobile phone). But I paid more attention to Microsoft and Nintendo, since I own their platforms.

Microsoft didn't announce anything too earth-shattering (nor did Nintendo...it was all rather underwhelming). The Halo-themed Xbox 360 looks like ass. Scene-It is coming to the console, which is being met mostly with jokes about the bundled controllers. I think it actually looks interesting, especially if the controllers are utilized with other trivia games (You Don't Know Jack for the Live Arcade, anyone?). But their biggest announcement was probably the arrival of Disney movies to the Live Marketplace, in HD. I have yet to rent a movie via the download service. I'll probably try it out sometime (I noticed today that The Fountain is available in HD, though other movies I'd really like to see in HD, like Pan's Labyrinth, are only available in standard-definition), but the service strikes me as a questionable value proposition. $6 to rent a HD movie is a tad steep, methinks. I'll stick to Netflix and standard-definition DVDs on my upscaling DVD player. HD is nice, but as long as its widescreen, I don't see the reason to pay $6/movie, when I'm not paying Netflix much more for a month's worth of unlimited (essentially) movies (albeit without instant gratification).

Nintendo's press conference also wasn't earth-shattering, though they did announce Mario Kart Wii, and confirmed release dates in 2007 for the big three (Super Mario Galaxy, Metroid Prime 3, and Super Smash Brothers Brawl). They finally revealed the Wii Zapper, but I'll have to learn more about how it's utilized before I make the plunge (I'm not buying it unless it lets me shoot that snickering Duck Hunt dog). But the big announcement on the Nintendo front was regarding Wii Health Pack, now called WiiFit. It will apparently come bundled with a pressure-sensitive pad that can measure your weight, center of gravity, and movement, while putting you through a series of exercises. I think this is absolutely awesome. I loved the concept of EyeToy: Kinetic, a PlayStation 2 exercise game which used a camera attachment to put you in the game, but ridiculous lighting requirements and other limitations of the camera made it an exercise in futility (hee-hee). So it remains to be seen if WiiFit works well, but I have very high hopes for this game.

So that's my summary of what looked to me like the big news of E3. Nothing major, but just enough to make me feel like I'm getting my money's worth from both the Wii and Xbox 360. I do intend to write a review of my Xbox 360, now that I've had it a few months, but that will wait for another day.

Sunday, July 08, 2007

In what will no doubt be a semi-regular feature of this blog, I bring you the Wii/Jenga Confluence News of the Week (WJCNotW):

Yes, the rumors are true, Jenga is coming to the Wii (and the DS).

Also, the first details of Stephen Spielberg's video game projects are emerging, and apparently his Wii game will be a cross between Saturday morning cartoons and, um, Jenga. Sounds like a bad mix to me; once I've watched Pee-Wee's Playhouse and consumed six bowls of Cookie Crisp cereal, my hands are far too jittery for Jenga.

So, yeah, Jenga as a video game concept? I'm not so sure. Unless they can really master the subtleties of the tactile experience via force feedback, so you can tell by touch which pieces can safely be moved, I don't think the experience will be the same. That said, I would buy two Playstation 3s (one to serve as emergency Jenga backup) if it allowed me to play virtual Jenga. The whole concept is just so wrong, and yet so right.

As for Spielberg's invocation of Jenga, I think he is just trying to take the wind out of the sails of Atari's announced Jenga game, no doubt as an act of revenge against the company for the E.T. debacle.

Friday, March 16, 2007

Friday, March 09, 2007

The above is a crude photographic representation of my Mii, the avatar that represents me on my Wii. A fairly accurate representation, I would say, certainly the most faithful recreation of an actual person I've seen using the somewhat limited customization choices available. (For comparison's sake, here's a recent photo)

I've had my Wii since December, and have meant to share my impressions of the system for some time. But whenever I would sit down to type up my thoughts, it would occur to me that my time would be better spent playing the damn thing. But, at long last, here I am, ready to speak frankly about my experience with the wildly-hyped next big thing in video games.

I'll work my way up to the games, which are, of course, the most important aspect of a games system. But I'll start with the general design and features. The machine is small and quiet, barely the size of two VHS tapes. The main menu is designed to look like a series of TV channels, which keeps things simple, though the ability to create sub-folders would be nice (for instance, filing all downloaded games into one channel). The messaging system is nice to have, but not terribly useful. Friend codes are a pain (both you and the recipient of your message must enter the other person's friend code before you can communicate with each other), and in this case, the inability to create folders for messages, or really filter your messages in any way beyond deleting them, is a major flaw. The photo channel is a nice bonus, making it incredibly easy to watch photo slide shows on your television. The ability to automatically take screen shots and transfer them to the photo channel would be a nice feature to add (it would have allowed me to share a much nicer photo of my Mii than what you see above). The weather channel would be useful, if it updated more often, and was more accurate. Seeing a happy sun when it is raining outside is irritating. The news channel updates more frequently, and I actually use it more frequently than I anticipated. Not that it's all that taxing getting the news off the computer, but if I find myself lying on the couch, it's nice to just sit back and read the news on the TV. The text size and resolution keeps things easy on the eyes, and navigation is reasonably smooth. The news channel features a global map (as does the weather channel), showing where news events took place; an amusing flaw often has the map showing, for instance, Syracuse, Italy, when the news article refers to Syracuse, New York. A new channel, "Everybody Votes," was just recently added. Fairly useless, but amusing enough for the two minutes or so it takes to answer a couple inane poll questions, and then vote on what response the majority of Wii users will choose. And, of course, there is the Mii channel. There are some minor quibbles I can offer, wishing there were more options to choose from in customizing one's Mii, and more ways to share them with other users, without the burdensome friend codes. But word is these concerns will be addressed in future updates, and none of this takes away from the joyous experience of creating yourself and your friends on your gaming console, and using your own image to play a video game. Bowling a strike is much more satisfying when it is you that threw the ball, and not some random character. The implementation of the Miis is the perfect example of how you don't need the most bleeding-edge graphics and processing power to create a brilliant new gaming experience.

But whatever the merits of these channels, they are minor extras, at best. The Wii is a video game machine, and as such, the most anticipated feature of the system, beyond the actual games made for the Wii, is the Virtual Console, which allows you to download classic video games for play on the Wii. I must say, while this was the first feature that really got be excited about the Wii (it wasn't until I experienced the Nintendo DS, and its unorthodox control scheme, that I became more open-minded about the motion-sensing controls), it's left me underwhelmed so far. I've downloaded a total of four games, and only spent a significant amount of time playing Super Mario Bros. and the original Sonic the Hedgehog. Partly, I've been disappointed by the lack of selection, but seeing as that has improved markedly recently, I guess I'd have to say the main problem is the price. Games for the original NES are $5, which seems fair to me. But prices go up from there, from $6 for TurboGrafx-16 games to $8 for Sega Genesis games and $10 for Nintendo 64 games. The more expensive games may indeed be more sophisticated, but they are all old games. With the possible exception of the Nintendo 64 games, I don't see a price tag over $5 being defensible, especially in comparison to prices for brand-new games downloaded from the Xbox Live Arcade (virtually all classic games on the Xbox are $5, and unlike the Wii store, free trials are available). Of course, the main reason I haven't downloaded more games is probably because I'm busy with new Wii games; I'll probably make more use of the Virtual Console in the future. But the pricing definitely doesn't encourage impulse purchases.

But enough of that, let's get to the Wii games. As you probably are aware, the Wii's main feature is it's motion-sensing controller, which looks like a remote control. The Wii comes with a pack-in game, Wii Sports, which is the perfect game to familiarize yourself with the unfamiliar controls, and realize just how revolutionary the new controls really are. Wii Sports consists of five games, but the one which seems to capture everyone's attention is bowling. The appeal of this game is obvious: The controls feel exactly like real bowling. You don't experience the resistance offered by the weight of a real bowling ball, but beyond that, playing the game really does replicate the experience of bowling. And the physics of the ball and pins is very impressive; the relative amount of pin action when I bowl versus when my mom bowls is comparable to what we would experience when we bowled in real life. No doubt, bowling is the Wii's killer app, and a great example of Nintendo's tactic of appealing to the non-gamer; my mother has rheumatoid arthritis, and she enjoys the occasional game of bowling (not much else on the Wii has captured her interest; the Nintendo DS is more her speed--she bought her own after borrowing mine for months), and pretty much everybody who has entered my home since I purchased the Wii has bowled at least one game. The other games in Wii Sports aren't quite as well-implemented, but most are still quite fun, especially Tennis. I got bored with baseball pretty quickly, but golf has grown on me a bit. Boxing is exhausting, but the motion controls seem a bit flawed, with about half the punches I throw not turning up on the screen.

The Legend of Zelda: Twilight Princess is the most successful game for the Wii in terms of sales and critical acclaim, and probably deservedly so. I haven't gotten very far in the game, because I haven't had enough time to really get into such an immersive gaming experience. But from what I've seen, it is impressive, if not quite up to the enormous praise it has received. Wii Sports is probably my favorite Wii game, but I'm also rather fond of Rayman Raving Rabbids. It's not perfect, but this collection of minigames has a lot more positives than negatives. The evil rabbits are hilarious, as are most of the games (though a few games are fatally flawed by controls that simply don't work). The on-rails shooter games are fun, but my absolute favorite part of the game are the rhythm games, where you, as Rayman, dance, and if you keep the beat, you are rewarded with Rabbid backup dancers. Really shows the potential for the upcoming DDR game for the Wii. My only complaint about the Rayman rhythm games is, the music is too low in the mix, so that the experience isn't as musically rewarding as it could be. (I tried to find a game-play video showing the Rhythm game, but a quick look at YouTube didn't turn up anything, though I did find a clip of a delightful minigame where you have to find the rabbid in the choir singing out of tune, and slap him silly--and I also found some spots for UNICEF featuring Rayman and a Rabbid)

I've picked up quite a few Wii games, and mostly been quite satisfied. Super Monkey Ball is the only game I really didn't like, mostly because the controls are really flawed for most of the minigames. Elebits was fun, but I got bored of it fairly quickly--it was compared a bit too much to Katamari Damacy, so I probably had too high of hopes for it; I'll probably give it another chance once I get bored with my other Wii games. Trauma Center: Second Opinion is better than it's DS-counterpart. I was a bit disappointed to learn that the Wii game would just be a port of the DS version, which I already have, but performing surgery on the Wii is a lot of fun, so it was definitely worth double-dipping, in this case. WarioWare: Smooth Moves is fun, in short bursts, just like the other WarioWare games. But the Wii WarioWare does have one flaw: The game has to tell you which of the many "poses" one has to strike with the Wii Remote, before the game starts. This somewhat takes away from the main appeal of the WarioWare games, in my opinion, because the main challenge in these five-second games is to figure out what the hell you're supposed to do. That aspect of the game is still present, but somewhat watered down in the Wii version. Still fun, though. Sonic and the Secret Rings has a lot of problems, but just barely works well enough for me to recommend it. I could go on, but I think you get the idea. There are several great games currently available for the Wii, though none of them are perfect. But considering the dramatic change in the game controls, it's actually remarkable how much of the potential of the Wii Remote has already been unleashed in the early Wii games, which really makes me hopeful for the future.

That's my impressions of the Wii, after three months or so of ownership. To be perfectly honest, I haven't been playing the Wii as much as I anticipated. In fact, I'm still getting plenty of use out of my Playstation 2, and my Nintendo DS gets plenty of play, as well. The launch of the Wii actually turned me into a bit of a video game nerd, constantly scanning the video game blogs looking for tips on where to score my Wii, and once I found my Wii, I kept reading the blogs, which kept my excitement about video games stimulated. In fact, I'm really trying to justify the purchase of an Xbox 360. If buying one wouldn't pretty much force me to buy an HDTV as well, I probably would have already bought one. But I'm waiting, until the price comes down a bit, and until I break down and buy an HDTV. Maybe this Summer. But for now, I have my Wii, which means I can bowl, perform surgery, and dance with bunny go-go dancers, all in my own living room. Who needs anything more?

Monday, February 05, 2007

The Office as Miis.

I really should get a picture of my Mii up here. It's pretty sweet.